

ĭeath knight talents can bolster their defensive abilities by focusing on their ability to heal themselves, increase their damage and spell attacks, or summon forth minions and diseases by making use of their runes: They have a personal connection with their blades, and can forge runes into them in order to increase their power, these runeblades are empowered with dark magic and they can expend the power of their runes for vicious attacks.

To protect themselves and their fellows from death in battle, death knights gird themselves in heavy armor and parry attacks with their blades. To prevent their enemies from fleeing their grasp, death knights must remain mindful of the power they call forth from runes, and pace their attacks appropriately. They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. The requirement of already having a level 55+ character in order to create a death knight was lifted in patch 6.1.ĭeath knights engage their foes up-close, supplementing swings of their weapons with dark magic that renders enemies vulnerable or damages them with unholy power. Originally, only one death knight could be created per realm per account, but this restriction was lifted in patch 5.3. Each death knight begins at level 8 in a phased, instanced area known as Plaguelands: The Scarlet Enclave. Firstly introduced in Warcraft II, then as a hero unit in Warcraft III, the death knight is the first hero class of World of Warcraft, introduced in the Wrath of the Lich King expansion. ĭeath knights, often abbreviated to DK, are melee fighters that wield dark magic and runeforged weapons.

The Lich King's first words to a new death knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge.” “All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight.
